Sean W. Anderson — Game Design Portfolio

Sean W. Anderson

Sean W. Anderson

Skills

  • Languages: English, French, Japanese
  • Computer Languages: C#, GECK Script, Papyrus, TES Script, TI-BASIC
  • Development Software: Construction Set, Creation Kit, Garden of Eden Creation Kit, Hammer, Unity, Unreal Engine
  • Media Software: 3D Studio Max, Audacity, Illustrator, Photoshop, Premiere, Substance Painter
  • Operating Systems: Windows

Experience

Game Development Intern – PartyGames.AI LLC
2023

  • Iterated on existing multiplayer games and developed new games and player award categories.
  • Outlined monetization and advertisement integration during gameplay.
  • Prepared community outreach, market research, and official Discord server.
  • Bugtested games and added issues to Height project management system.

C# Programmer – The Rookie: A Crimesburg Story (PC), Studio 2
2021–2022

  • Wrote C# scripts for the game’s dialogue and background music system.
  • To aid other team members, portions of the dialogue system were created using visual scripting.
  • Used Unity’s built-in version control to work with other team members.

Level Designer – Path of Pride (PC), Skyboy Games
2021

  • Collaborated with artists to design levels appropriate for the video game’s 2D fantasy world.
  • Created the collision geometry of 2D assets and incorporated them into prefabs to be used by designers for other levels.
  • Used Sourcetree to push changes to AWS CodeCommit.

Sound Designer – Duck: The Magic Chicken (PC), Fox Trot Games
2019

  • In cooperation with designers, created sound effects and foley to fit overall vision.
  • Cleaned audio files in Audacity and edited their attributes in Unity.

Independent Projects for The Elder Scrolls V: Skyrim
2012–present

  • Interviewed by Bethesda Game Studios for January 2021 mod author spotlight.
  • Featured on Bethesda Game Studios’ community channels on July and October 2020, January 2021, and March 2022.
  • Acted as lead artist, level designer, QA tester, writer, PR manager, producer, and programmer.
  • Recruited and instructed artists to create custom textures and models to support my designs.
  • Used third-party tools to edit Havok behaviors, NetImmerse model files, and convert WAV audio files to FUZ.
  • Designed all characters, dialogue, encounters, levels, story content, media, and voice work.
  • Scripted enemy encounters, mechanics, puzzles, special effects, and storyline progress flags.

Education

George Mason University – Bachelor of Fine Arts in Computer Game Design, cum laude
January 2019–May 2023

  • Dean’s List

Roanoke College – Bachelor of Arts in English (Creative Writing)
August 2006–May 2011

École internationale du SHAPE
2001–2005

Awards

  • Andrew Murphy Fiction Award, Roanoke College, 2011
  • Charles C. Wise Poetry Award, Roanoke College, 2011
  • Ordeal Membership in the Order of the Arrow, Boy Scouts of America, 2004
  • Star Youth Volunteer of the Year Award, US Army Community Services, 2003
  • Eagle Scout, Boy Scouts of America, 2003

Publications

  • “Beautiful Fields” poem published in The Gilman Star, 2013
  • “A Boy and His Burrito” short story published in On Concept’s Edge, 2011
  • “We Are All Machines” poem published in On Concept’s Edge, 2011
  • “Brynhildr” poem published in Leatherneck Magazine, 2010

Certificates

  • Level 4 in the Japanese Language Proficiency Test, Japan Foundation, Georgetown University, 2008

Interviews